﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameStudio.IDE.Common
{
    [Serializable]
    public class Item
    {
        public Item(string name)
        {
            this.Name = name;
        }

        public Item()
        {
            // TODO: Complete member initialization
        }
        public string Name { get; set; }
        public string Path { get; set; }
        public string Type { get; set; }

        //public enum ItemType
        //{ 
        //    Class, Model,Texture
        //}
        // property Type ( class, model,texture,....)
    }
}
